Thursday, November 7, 2013

Texture Test...


Rough Pajama Shirt Texture

This is the beginning of the texture stage for Katies pajama shirt. Just laid down the foundation colours exactly as they are from our final model sheet. I even used the same bunny and flower patterns. So I'm trying my hardest to stick to the final model sheet as much as possible.


Applied Pajama Shirt Texture (Test)

Modeled by Marc Dagatan and UV'd by Jitesh Thakolal. Just some rough texturing for the shirt to see how it would look. Works fine but just some problems with the seams on her sides that cause a bit of stretching and distortion. Not too much of a problem.


Rough Hair Texture

The hair was giving us a lot of trouble simply because of all the different shaped hair strands. After they were UV'd again where the cutting around the edge gave betters results, I rustled up this pile of mess just to test how it would look and clearly show if the UV's matched up properly.

Applied Hair Texture (Test)

Here I did a very rough hair texture with some darker highlights. Can't really see too much of the effect but will work more on it later.

Wednesday, November 6, 2013

Butterfly Modelling...

Butterfly Model

Used a pipe to model the body. Then used a pipe to model one antenna, a sphere for one eye, a plane for one wing, and pipes for three legs which where all special duplicated for the other side.



This is probably the only thing that I've modelled through the whole project because everyone had already gone crazy modelling everything else.

Butterfly Expression


After I made the wing pivots snap to the most inner wing edges closest to the body I then created an expression for the left wing, linking the x rotation to the right wing. But I made this expression influence the negative value of the right wing rotation so that it would rotate the opposite direction of the left wing. This was to make it easier for the wings to flap when animating.



Monday, November 4, 2013

Final Animatic...

This is our final animatic. Everyone was pretty happy with how it turned out. There is some sound in the end scenes to illustrate the effect we are aiming for.

Final Animatic



The timing is a bit speedy for me personally but it was necessary to fit within our given time frame. We may have to extend more time at the end since there is near to no animation in those scenes.